DEAD RECKONING
A Game of Merchant Deception. For two players.
In this Fog, You Pilot Blindly
But the thickest fog of all is your mistrust of the captain of the other merchant vessels, a known liar.
The only honest moments are when steel meets steel, and when you dock.
Meanwhile, every lie compounds, creates debt.
THE ANNOUNCEMENT
Write your orders.
Reveal simultaneously.
You may lie.
THE VERIFICATION
Collisions cannot be hidden.
Docking is verified.
The harbormaster checks papers.
Save Our Souls
There is no combat here. Just merchant vessels trying to reach port – and the unfortunate reality that two ships cannot occupy the same water.
Collisions are not attacks. They are failures of information. Exposed lies made suddenly, violently physical.
The Z-Axis: The Reckoning
The domain deadreckoning.xyz isn't random. X and Y are the coordinates you use to sail the surface. But the Z-axis goes straight down. You find the Z-axis when you lie, crash, and sink. X and Y are for the living. Z is for the wreck in reckoning.
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© 2025 Black Market Games
Made in the USA
If you tell the truth, you don't have to have a good memory.